Thursday, August 25, 2011

This is Me Being Mad at Society

Despite the whimsical title of this blog, I do try to avoid whining too much.  I don't really like crying out for attention, regardless of what my vague-booking posts may say about me.  But I'm actually going to hop aboard the complain train for a while because I'm mad, and goddammit I have a podcast to get to and I need this out of my system before I record.

So I grew up with a pretty simple plan.  I followed the rules that were set around me.  If I was told, "Do A and you'll get B," I noticed that I got B when I did A.  It's kinda been my go-to rule for things.  Now, there are exceptions to this rule.  When I get spam mail that says I just need to reply with my Social Security Number to claim money from a Nigerian Prince, I have the idea that there's a lie in there somewhere.  The risk is too high for me to do something as stupid as send my SSN to people I don't know.  Basically, after some risk vs. reward assessment, I decided to play by the rules around me and trust in the rewards promised to me by my elders.

This plan worked really well for me, too.  In school, I quickly learned that if I listened to my teachers, I got better grades.  And from elementary school through high school, that was kind of how I measured how I was doing in life.  My grades were what was important to me.  I played sports when I was little, and even got to be my team's closing pitcher in little league, but my grades were what mattered more than anything.  Well, that and the approval of my parents, which came partly from the grades.

My primary motivation was this: if I get good grades, my life will be better.  Now, I should note that I really had very little in the way of a concrete reward.  It was kind of the hopeful fantasy that young children are so ready to have.  Probably like, "You can have an awesome job like being an astronaut or policeman or being an author if you do all your work!"  So that quickly became my goal.  I needed to do what I could in school so I could get a good job and live a successful life.

So let's fast-forward a little bit.  I make it to middle school, where the pressure of OMG COLLEGE starts to pile up.  By now, it's clear that I'm one of those sad students that cares more about getting homework done and getting my scores as high as possible than they do about having a lot of friends or going to parties.  So I'm a clear target for my middle school to give me college prep information.  And that's where the message I've been hearing gets hammered into me more: "If you go to college, you'll get a great job and make lots of money.  Don't worry about the loans; you'll have so much money that they won't even be a problem."

This is more or less what I was like.  The rabbit, not the carrot.

Because that's kind of what we've been hearing as students going to college, right?  That college means we take out loans, but the investment means we'll pay that back and get a lot more money out of it.  But I'm still young and gullible at this point, and it seems to run with my main rule.  Trusted people are telling me this information, so I can believe what they are telling me.

The cynical members of my audience are seeing the break in the chain.

So I made it through high school with the knowledge that if I get into a good college, I am practically set.  I was in all the Honors and AP classes my little college would let me take, and by the end of high school, I had a 4.33 GPA.  I had played football all four years of high school (starting on varsity for three of those years), wrestled for three of them (HDL champ for two of those years), and I was on the track and field team for my senior year.  Basically, if I wasn't going to your college, it was money issues.  Which I knew would happen, because if I didn't get a full ride, I was going to need loans.

So when it came down to it, I applied and got accepted to three schools: CSU Long Beach, Whittier College, and Willamette University.  CSULB was my first choice because most of my friends were going there, and it would be somewhat close to where I lived (Lancaster, CA).  Whittier was actually closer, and had been recruiting me for football.  Now, there was a lot of talk from my father along the lines of, "I can't tell you where to go, but..."  which I kind of knew was coming.  I know it made my dad proud that I was getting recruited for a college football program.  I got the same offer from Willamette.  The weather really drew me to want to go to Oregon, and my friends drew me to Long Beach.  However, I took a trip to Whittier College, and I loved the place.  It was small, it had beautiful architecture, I loved the aesthetics, and it had the ridiculous mascot of the Poets.

Johnny Poet, or as he's known by WC students, Johnny Rapist.

 Financially, I still thought CSULB was the right choice, but my dad convinced me that going to Whittier was a better idea, primarily because of the football program.  I knew the loans would probably run me more in the long run, but "it will be okay, because I'll get a great degree and I'll have an awesome job and I'll make enough money to pay back my loans while living comfortably."

Oh foolish hope.

And here we get to the point of this whole string of story.  After making the Move of Shame back home to San Bernardino, I sit and write this blog from my mom's house.  During my senior year of college, I lived off-campus, making monthly rent payments through the jobs I had earned from school.  I didn't even have Work-Study during that last year because of a cut in our funding, but I managed to get my job back through the extreme generosity of my supervisors in the college's mail room and from my advisor, Charles Eastman.  I didn't play football my senior year because of some decisions to fire my O-line coaches, and if I had played football, I wouldn't have been able to juggle the work, school, and sports to the standards I hold myself to.

For those of you keeping score, I played football for three years of college, worked for three years in a few different departments of the college (and I am thankful for every job I had), and finished my degree with a 3.5 GPA.  I worked my ass off.

So here I sit, quite unemployed, tippity-typing away at this blog.  I wrote the 30 Days of Video Game blog to keep myself writing, and my cousin and I have started a podcast called 8-bit Banter.  Neither of these, though, adds money to my bank account in any way.  I have my Bachelor's in English, but I've run into the best Catch-22 of all: You need experience to get a job, but you can't get experience if you've had no job.  Apparently the three I had at the college don't count for anything to most employers, including the one where I was responsible enough to cover for my supervisors when they could not make it into work.

I've applied to jobs since May when I graduated.  I made it to the final stages of a big opportunity with LA County, but was rejected at the last stage.  I had connections to a store which was right by me during the past summer, but they were worried that I was too qualified for them and that I would just skip out when something better came along.

Click for the full-size image; taken from The Trenches.

And I've really heard nothing.  I've gotten a few "No thank you"s from some of the nicer companies, or just the no-response treatment from most of the other ones.  So far, no job.  I was hoping that I could start saving now to help when my college loans start becoming due in, oh, less than three months now, but alas, this may not be the case.

I want to go on record as saying that this is not the college's fault, nor do I want to demonize employers more than they already are.  It may be my fault for getting a degree in something that isn't a hard science, which I find really respectable, or something that's kind of a buzzword, like the Business Admin degree.  I went and studied what I loved, but it seems like that has been a poor choice on my part so far.  It feels like my ability to write, which people have tried to tell me is a great selling point, is nothing without the right connections.  

I may just be feeling desperate about my current standing, but it feels like I have been lied to on many fronts.  The job market isn't what we predicted it would be.  There are more students than me, I am sure, that feel this way.  We were promised that if we were diligent, and worked our asses off in school, we would be in a great place to get a great job.  A lot of us were promised something.  We held up our end of the bargain, and our reward was never delivered.  Like I said, I'm having a hard time getting a small, regular job, because employers are afraid I'm going to jump ship at my first opportunity.  And I really can't blame them.

So my request is simple: pass this on.  Consider this the only thing I've really asked to have re-posted by you, my readers, family, and friends.  Not for a popularity-contest sort of thing, but because if anyone feels like crap because they worked their ass off for a piece of paper that hasn't done anything for them, I want them to keep up hope.  But importantly, I want to spread the message that things are different than we were told.  You can't count on being so intelligent that you'll impress employers into knowing that you're a great addition to their workforce.  In fact, you can't really count on anything.  We're told to go to college because it's what you're supposed to do.  But if you go in just because you've been told to, you might not be prepared for what's coming after that.  Send this to anyone who might need this message.

Also, if you repost this enough, I might get noticed by an employer who is impressed with my writing skills and who wants to offer me a job.  All job-related e-mails should be sent to freddiemalcomb@gmail.com.

Saturday, August 20, 2011

30 Days of Video Games BONUS STAGE UNLOCKED

There were a lot of games that I didn't get to mention because Chrono Trigger, Killer 7, and Team Fortress 2 took all the awards ever.  So I'll shout 'em out here.

Resident Evil 4: If you have never played Resident Evil, 4 is not a bad place to start.  I know, because the first one I played was Resident Evil Zero.  I remember all of the plot like it was seventeen years ago, in that I don't remember the plot.  There were leeches and a giant scorpion somewhere.  But Resident Evil 4 was crazy good.  They greatly improved the control scheme that had hindered the series, and they took away almost everything that could have kept new gamers out plotwise.  

They also won points in Japan by adding tentacles to EVERYTHING.


Metroid Prime:  A polished game if ever there was one in the last generation.  It put Retro Studios on the map, and turned Metroid into a spectacular First-Person Shooter (or First-Person Adventure if you're a tool).  This game really brought the scenery to life, and with the lost transmissions of the Chozo and the Space Pirates, they added a great dimension of mystery to the story.  I can also vouch for the second game as being way cool.

Or maybe I just have a thing for games with tentacles.


Call of Duty: Black Ops: I don't get to play much online multiplayer in first-person shooters much anymore, and whenever I try to get into COD, I get wrecked by everyone else in the world.  But it is a good, tight game which is based heavily on skill.  I really do enjoy the single-player experiences, though.  It's rare that a game which gets so well-known for its multiplayer to take so much care for their single-player experiences.  Modern Warfare 2 was so good to me that I could get past the bullshit deaths I kept experiencing and try again over and over and over and over and over and over



Left 4 Dead: I loved Left 4 Dead.  When I heard about the concept for the game, I was immediately on board.  4 survivors who have to use communication and teamwork to make their way through a zombie-infested wasteland?  Amazing.  Good job again, Valve.  OHMYGAWD IGETTOPLAYASTHEZOMBIES WHAAAAAAAAAT?

Also one of my favorite covers in the business.





Friday, August 19, 2011

30 Days of Video Games Day 30

My Favorite Game of All Time

Oh God.  I knew this was coming.  I knew this was coming, and I could not stop it.  All of the preparation in the world would not be able to help me now.  I'm not going to BS this and give you multiple answers.  No shout-outs, no I-was-thinking-of-this-games, just the answer.

Goddammit.


Easy and awesome as it would be, I can't just post this and call it a day.

Must...resist...mentioning...seven...games...

Okay.  I think I have my favorite game chosen, and I will probably regret this shortly after I type it.  At least three of the people reading this already know the answer and are thinking, "Why doesn't he just type it already?"

Okay.  I think that as of this writing, my favorite game of all time is Team Fortress 2.  I'll actually make a case for this.

1) The game is just too damn fun.  I love the don't-give-a-fuck attitude it takes with everyone's bad exaggerated accents, the cartoony graphics, and the very tight gameplay.  Pretty much every class is at least somewhat accessible, though it's almost guaranteed you are going to get raped when you start out as a Spy and don't know what you're doing.  

2) The updates have kept an almost four-year-old game new and interesting.  I'm pretty sure that if TF2 were the same game it was when it was released, very few people would still be playing it.  It's held on to the players it has by constantly bringing new weapons into the game and drastically altering certain classes.  Everyone hates Snipers, right?  A lot of it is because their advantage is distance; there is often nothing you could have done differently to beat them in a battle, as opposed to thinking, "Well if I had used my melee weapon instead, I could have killed that guy."  To fix this, you give the Sniper an option of using a Bow and Arrow set.  This gets him up close into the action.  Plus, the announcements for new weapons are often  retardedly awesome.  

3) The media surrounding the game.  Meet the Medic came out a full year after Meet the Spy.  Meet the Spy was so good, there were people worried that Valve wouldn't make Meet the Medic or Meet the Pyro because they wouldn't be good enough to top Meet the Spy.  Well, Meet the Pyro is marked as Coming Eventually, but Meet the Medic exceeded peoples' expectations.  It's stuff like this that gets you connected to these characters that we set on fire, riddle with bullets, and blow up into many small parts.

4) The community.  Valve hasn't designed all of the new weapons that are in the game.  Hell, at this point, they probably haven't designed more than half.  Half might even be pushing it.  Every single class has a weapon or four that were added to the game after someone in the TF2-playing community designed it.  Three updates all have work from The Polycount Pack, which was a new-weapons design contest by Valve and the folks at Polycount.  They aren't just new skins, but they also have different stats, making choosing your weapon a big decision.

5) Hats.  Hats are stupid.  When they were introduced, they did nothing.  They still do nothing.  No hat on its own has changed the game for anyone unless it was a mental thing, which would be stupid on the user's end.  To make a random hat, you have to sacrifice upwards of 50 useful weapons that actually do stuff.  There are only five hats that actually do anything, and you need three matching weapons in a set to make them be useful.  And goddammit do we want them.  We want them so much that often players will pay real money for something that has no effect on the game whatsoever.

Pictured: a hypothetical scenario, but a realistic one.

But they look cool, and they reflect on the characters' personalities, which is really cool for someone obsessed with that like me.  It's stupid, irreverent, and overall a waste of time.  But fun.

Those last two sentences actually pretty much sum up my feelings about TF2 succinctly.

Thursday, August 18, 2011

30 Days of Video Games Day 29

A Game I Thought I Wouldn't Like but Ended Up Loving:

Chrono Trigger

I'm going to run out of pictures for Chrono Trigger soon.  Internet, come to my aid!

Okay, maybe next time we find a more exciting battle.

As I may have said before, I found Chrono Trigger on a SNES 9X CD.

THAER BE SPOILERS AHEAD.

So I was browsing the contents of the CD looking for a new game to play on my computer.  I had played Super Mario RPG over and over and over, so I thought I'd give one of these other games a shot.  I made it down the alphabetical list into the Cs and saw a file name called CHRONO_TRIGGER.EXE (or something along those lines).  I remember thinking, "Okay, with a name like Chrono Trigger, this is either going to be a waste of time or an awesome waste of time."  I was kind of waiting for a so-awesome-it's-bad scenario.  

AGAIN, THAR BE SPOYLURS.  If you haven't played it and have thought even for a moment that you might kind of sorta want to think about playing it, I will loan you my DS and my copy of Chrono Trigger so that you can play it.  I mean that, even after my current lessons in not loaning things to people.  This game is too important to ruin even a shred of plot, so if you want to play it, don't read on.


All right, so I turn on the game.  The title screen confirms my allegations: the C in Chrono is half of a clock.  Sweet.  So then I start playing, and I'm lead to the "choose your character's name" screen, where I swear I thought I saw a leftover character from Dragonball Z.  The suggested name is Crono, and I decide to leave it like that.  Next, I go to this Millennial Fair everyone is talking about.  As I talk to vendors and see what's happening, a girl runs smack into me.  "Who are you, mystery chick?" I ask myself.  I go and grab the shiny thing that she lost and give it back to her.  Oh neat, she wants to be my friend.  I leave her name set as Marle.  So we go along, and I'm told my friend Lucca is going to demonstrate a new invention.  Eventually, we get to go there.

Then you learn that Lucca is your inventor chick friend who has a knack for messing up some of her devices.  But it's okay, because you are a loyal friend, and probably kind of dumb.  You step into her teleporter, unaware that this is pretty much how Half-Life started, and boom!  Everything goes fine.  :AWESOME," says Marle, "it's my turn!"

So at this point, I'm enjoying the world and this Millennial Fair thing, having fun with the music.  Marle goes up, and she'll come back in the other exit.  Incorrect.  The pendant I gave back to her starts reacting weird to Lucca's machine and makes it malfunction.  A portal opens and swallows Marle into it.

Me: Uhhhhhhhhh, what the hell?

Then Lucca and her dad pull crowd control on this whole thing, and it's apparently up to me to go rescue this girl who still means nothing to me.  

Actually, this is appropriate because this is the first battle I had.

I wind up in a place that looks like the one I was just in, but darker.  I was talking to NPCs because I had no idea what to do, and one says, "Millennial Fair?  Have you been drinking!? It's 600ad!"  And I was like WHAAAAAAAAAA?

Chrono Trigger is such a good game if you don't know what you're in for.  I loved it.  Playing that stupidly-named file on the SNES 9X is still one of the top 5 decisions I have ever made.

Wednesday, August 17, 2011

30 Days of Video Games Day 28

My Favorite Developer:

It's a tie, it's gotta be a tie.  I like these two developers for different reasons, so let's hash this out.

First is Valve.  I pretty much told you why I love Valve a couple of days ago when I wrote about the best voice acting I have seen in a game.  But I didn't touch on the polish that Valve gives each game before it is released into the wild.You can watch any video of a game released by Valve to get an idea of just how polished their stuff is.  Of course, this comes with a cost.  Click the link to be taken to a chart of Valve Time.  A little-known fact: Valve works in a temporal vortex which results in their time-stream fluctuating rapidly.  In short: they rarely live up to a release date, even when it's "...any minute now."

We could've had Half-Life 2 in January 2003 if they didn't put so much time into that sweet goatee.

Despite all of this, Valve makes games that tend to amaze players and critics alike, and it makes the wait worth it.  Maybe when I'm 30 we might actually see Half-Life 3 (or to be more realistic, Half-Life 2: Episode 3).


The second developer I would have buttsecks with if that was a thing you could do with developers is Grasshopper Manufacture, headed by Suda 51.  They are the madmen (and ladies, I must remember to not be sexist) responsible for Killer 7, No More Heroes 1 and 2, and most recently, Shadows of the Damned.  I've said a lot about Killer 7, so there is little need for me to go on with that track.  But added to the games I wish I could play are the other three I've listed.  It's amazing when you can get Yahtzee to like a game, and he  sums up the appeal like this: there's nothing like Killer 7 or No More Heroes.  Flawed as the games may be, get them anyway! (he says.)

Travis Touchdown (yes, that's his name) recharging his lightsaber.  Note that he is shaking it up and down near a certain nefarious region on his body.  Very subtle, Grasshopper.


And I agree on that note.  Shadows of the Damned was the game that critics had been waiting for, giving Suda 51 a little bit of leeway with his weirdness in a gameplay setting that makes the game appealing to more than just weirdos like me.  For an example, watch this video.  Great gameplay combined with an 8-year-old's sense of humor?  Sign me up!

Tuesday, August 16, 2011

30 Days of Video Games Day 27

Most Epic Scene Ever:

Whew.  This is a toss-up between three scenes, and two of them are basically tutorial levels.



Three: God of War II, fighting the Colossus of Rhodes

So the first God of War ends with you becoming, *gasp* the god of war.  So at the beginning of the game, you are ludicrously powerful, and because your loyal Spartans ask for your help in destroying Rhodes, you head on down from Olympus to help with some total destruction.  Then, an unknown god brings the under-construction statue of Helios to life to attack you.  You are still Kratos, the god of war, though, so you accomplish both the destruction of Rhodes and of the colossus.  the key note, though, is that this is the first goddamned level.

For a sense of scope, this is the most complete picture of the colossus fitting in the screen I could find.

Then you fight the colossus from the freaking inside, where you walk across balance beams while you fight soldiers.  "I normally do one of those at a time," you say, because you are lame.  But this game really just set the tone for what was coming even a console generation later.



Two: Shadow of the Colossus. The Whole Game.

Shadow of the colossus was just made epic.  And it had a very minimalist approach which made it all the more epic.  The fact that you know so little about the Forbidden Land, the hero, and the princess he's trying to save gives you a deep feeling of the present; this is who I am, and this is what I am doing.

But God DAMN were those boss fights epic!

Oh, this is a fair fight.

It's you, a no-name little guy with a sword and a bow-and-arrow set, vs these centuries-old guardian monster things from the Forbidden Land.  Every encounter with a colossus is a battle for your life, and that's before you can even start attacking!  Unfortunately, I didn't get to the end of the game before my roommate had to move away, but that's what the upcoming HD remake is for, right?

Now I'll be fucked in high definition.


One: God of War III. The Whole Game, but Mostly Poseidon.


Again, tutorial level.  You are climbing Olympus to seize the gods along with the titans you have saved, and Poseidon decides that you've made it far enough.  He jumps down into the ocean, and turns into that thing in the picture.  Each of those tentacle things: giant horses with crustacean arms.  Click on the image.  see those little gaps in the crustaeous parts?  on the end of those scorpion-stinger looking claw-things?  You are about the size of one of those gaps.  You also have to fight these as they pierce Gaia's hands and arms while you are on the side of the mountain that the gods make their home on.  

Then, when you defeat this form of him, you enter a first-person view of Kratos killing Poseidon.  It's another quick-time event cutscene, and it is brutal.

It's also from Poseidon's point of view.  So yeah.  Great way to intro a game.

Monday, August 15, 2011

30 Days of Video Games Day 26

Best Voice Acting:

Again, I'm told that Uncharted and Uncharted 2 would be one of those games that would take this title if I had played it.  But luckily, Valve has me covered on multiple fronts for this one.

Firstly, the Half-Life series.  Unfortunately, I haven't played Half-Life 2 in a while, so I don't remember the voice acting very well.  It was high-quality stuff, though.  I remember the first Half-Life, though, and that is mostly because of the G-Man.

Or as he's also known: Seriously What the Hell is Your Agenda?

At the end of the original Half-Life, he congratulates you for defeating the final boss of the game and blah blah blah enigmatic crazy bullshit.  You could see him in every chapter of the game, but to hear him actually speak to you is creepy as hell.  He also makes mention of his "employers," who are again completely unknown (but there are theories.  Oh boy are there theories).  The G-man's speech stands out greatly as probably the most memorable parts of Half-Life and Half-Life 2.

Then there's Team Fortress 2.  I haven't gushed about the game in a few blogs, so I'll hear no complaining from any readers on this subject.  One of the things that really can draw you in to the game is the different (ridiculous) accents that each mercenary has, giving away their countries of origin.  But it's the fun that the script has with the characters that makes it great.  It's like a room full of Americans went, "What would an Australian say as a battle cry?"  And then we end up with a bad Australian accent yelling "God save the queen!" and a Scotsman yelling "Freeeedooooom!"  It gives a very light tone to a game where I will end up setting people on fire and blowing them up into small bits.  The game's a cartoon, and the characters really make it great.  Watch any of the Meet the Team videos and you'll get the idea.

But the best voice acting, I think, has to go to Portal and Portal 2.  They really turned two pretty damn good games into two of the best games in this field.  I can't say enough good about GLaDOS.

Ceiling GLaDOS is watching  you...

As the only "companion" you have in Portal, she quickly becomes your best friend, even though you KNOW that she has every intention of killing you.  Any time I heard her monotone, auto-tuney voice come over the loud-speaker, it was a joyous occasion.  It really helped, too, that the script for this game was amazing.  The same goes for GLaDOS's script in Portal 2.

Portal 2 really set the story element in motion with its voice acting, though!  Bringing in J.K. Simmons to play Cave Johnson, the founder of Aperture Science, was amazing.  Wheatley was a great contrast to GLaDOS; where she was extremely intelligent but had the personality of a serial killer, Wheatley was a welcome-wagon that never stopped welcoming you with the warmest of greetings... until he wakes up GLaDOS and starts the events of Portal 2.  Because Chell is a mute protagonist (and maybe just a straight-up mute person), the story depends entirely on the physical looks of Aperture Labratories and the voices around her.  Portal and Portal 2 pulled this off better than any other game I've played.




Sunday, August 14, 2011

30 Days of Video Games Day 25

A Game I Plan on Playing: Catherine

I read a description of Catherine as a game that is not only Rated M for Mature, but it actually seems to be mature.  Notably, I haven't played the game, so I can neither confirm nor deny these allegations.  However, what I know of the plot (very little because oh God I wanna play it) holds that one of the strong themes of the game is a conflict over adultery, a surprisingly strong and untapped emotion for the medium.

The game's central conflict goes something like this: the main character (from what it sounds like, a bit of a douchebag and cheater), is dating a girl, Catherine.  He is cheating on his girlfriend with another girl, Katherine.  That's pretty much all I need to know for that part of the story.

I'm also a very big fan of the box art.

But it's not just a dating-sim thing, either.  I'm pretty sure a whopping 0% of those games have made a successful transition from Japan to the US.  The thing is, I'm not exactly sure what I could accurately describe it as.  Wikipedia attempts to with: "Catherine (キャサリン Kyasarin?) is a horror[8] puzzle-platformer[9] Adventure game.[10]" Looks like it's a good thing they have all those citations.  And I know that there are sheep.  A whole bunch of sheep.

Pictured: Sheep.

I don't have a current-gen system, which makes me a sad panda.  Because if I did, about 60 of my hard-earned dollars would be headed for Catherine.  I only hope that I can eventually play the hell out of this game.

Tuesday, August 9, 2011

30 Days of Video Games Day 24

Day 24: Favorite Classic Game:

Hmmm... really great classic games...  there's a lot to say on this one.  Final Fantasy needs to have a mention here, if for no other reason than being the base of the (then) skyrocketing JRPG.

Aw man, you don't even know how much those imps are gonna get fucked up!
Actually, I'm not 100% on that either...

But I really can't hand it over to the original FF, because it wasn't until the re-make, with the added system of MP rather than simply allowing the player a certain number of spell uses, that I found it as playable as it could have been.  The same goes for Metroid, a game that I just could not navigate until they made Metroid: Zero Mission.  (Though as of this writing, I am tempted to give them a probably-deserved second-and-fifth shot respectively).

I already feel lost.


But I think I'm going to give this one to The Legend of Zelda.  I got it when they re-released NES classics on the Game Boy Advance, and I had all the time in the world to make my way through that huge world.  Which was important, because if you don't know where you're going, you're gonna get lost.  A lot.


Why did I put up with getting lost here and not as much in Metroid?  I really can't answer that with a great answer.  I suppose that I just do better with longitudinal and latitudinal rather than altitude.  If that was too confusing, I'm better with X and Z than X and Y.  If that was too complex, oh well too bad na-na-na-na.  But for some reason, getting lost in this game felt less overwhelming than in Metroid.  And that helped me get through one of the funnest old-school games I've ever played. 

Oh and I never beat Super Mario Bros. *SHAME*

Sunday, August 7, 2011

30 Days of Video Games Day 23

Game I think had the best graphics or art style:

Zelda: Wind Waker.

The most-posted picture from this game gets another post.

Firstly, this game is very underplayed.  The graphics were a turn-off for most of the people who chose not to play this game, which is a huge disappointment.  This is a definite stand-out game in the Zelda franchise, and I love every minute of it.    It does a great job of continuing the universe of Ocarina of Time, something that a lot of Zelda fans drool over.

And you even got to chase pigs around and catch them!

I really liked the art style, though.  The cartoon art gave the characters a great range of emotion, which was pretty awesome compared to the basically-still faces of OoT and Majora's Mask.  It also gave the game its own identity; it wasn't trying to be OoT.  This new world was not Hyrule.  No Hyrule Field.  No Death Mountain.  The overworld was a massive ocean.  All of that made the King of Red Lions's (the talking ship) secret even more of a surprise.

Wind Waker still, I think, sets the standard for cel-shading.  Part of the reason I'm a fan of the art style is that it's a cure for what I once read as "BROWNANBLOOM," like you see in Gears of War and Call of Duty.  I'm not saying it works for every game, but I really liked it in Wind Waker.

Also Killer 7.
Any excuse to post another picture from this game.



Saturday, August 6, 2011

30 Days of Video Games Day 22

A game sequel which disappointed me:



Just kidding.

Hmm, let's see.  I'm trying to go down the list of the great Nintendo franchises, because I hold the bar pretty high for those games.  But even the worst game I've played in the Mario sequences, Super Mario Sunshine, was a fun experience that I'm glad I played.  A sequel I'm disappointed in would have to promise something really good, but fail to deliver on just about every promise.

I've been told that Duke Nukem Forever was that game, but I haven't played it, so I really can't comment.  Though I'm not sure why everyone thought it was going to be a genre-redefining game.  Duke has (in my opinion) always been about mindless fun.  Fun.  That word some people forget.

Hmmm... I'm not sure about this one.  I almost always check out some reviews before I get games (on the rare event that I even can get them), so I tend to avoid bad sequels. Even now, as I was trying to write this, I looked up games that are popularly thought of as bad, and if I've learned anything, it's that sometimes people label games disappointing just to be controversial.  Also, a lot of people have different ideas of disappointing, so it's really hard to go off others' opinions.

I suppose I'm going to go with Zelda II: The Adventure of Link.  It's the only sequel I played that I was kind of upset that I spent time on.  I'm still not sure what happened with that one.  It carried the Zelda name, but little else was even remotely close to the original game.

Yes, yes you are.

I can say, though, that I was disappointed that they made Shadow the Hedgehog.  Well, that needs clarifying. I was not disappointed in the game as a concept.  I kind of liked Sonic Adventure 2, and I liked Shadow as a contrast to Sonic.  I liked that he wasn't really created to be the fastest hedgehog in the world, and that his speed was likely due to the hover-skates.  As far as Sonic characters go, he was pretty cool.  I'm also a fan of the red-and-black color scheme.

But really?  Adding and fetishizing guns?  That works in a game like Black, not here.  I get that you want to keep Shadow separate from Sonic.  That's understandable.  But there are a lot of other mechanics that Shadow's character could carry within his own set of powers and story.  Time control, for example, which is a good-sized portion of his powers.  Hell, even a straight port of a game meant for Sonic would have been better than the conceptual hell that Shadow the Hedgehog took.

Fuck you, game.  Fuck you.


Friday, August 5, 2011

30 Days of Video Games Day 21

Game with the Best Story:

This one's tough.  One of my gut reactions is Portal 2, because it expanded on a world that we knew so little about but wanted so much more from.  And yet I still feel like I can choose a better one.  Amnesia gives me the same reaction, but I haven't played it enough to declare that one the winner.

I think I'm going to have to go with Killer 7 on this one, too.  I loved the characters, and the twisted sense of the world in this game.  The story really kept up with the idea of twisted, too, because that plot is all mixed up.  The world is so convoluted that they released an entire book explaining what the hell happened.


This is your brain on Killer7.

But the game had a kind of flow to it that really fit the atmosphere.  You get the idea that even the Killer 7, probably the greatest team of assassins in that universe, is nothing but a pawn in the face of global politics and Illuminati   The idea of good and evil gets lost in this whirlwind of activity between the US and Japan.  It kind of speaks to the idea that no matter how much you think you know about the world, there's so much that you can decipher through a hundred different lenses that everything has to become new again.

Thursday, August 4, 2011

30 Days of Video Games Day 10

Day 20: Favorite Genre

I'd have to go with the classic: the platformer.  The old 2D genre that Mario owes his fame to has seen a kind of reawakening in this age of downloadable games.  I want to give a few highlights of the genre here:

Braid:


Solid gameplay, solid story, amazing art.  It's a platformer, with the added ability to turn back time.  The levels feature some puzzles that range from insane to just plain stupid, too.  But seeing the world unfold before you is an experience I haven't really had with many other games.

VVVVVV:


This is easily the crown jewel of the 3rd Humble Bundle.  I LOVED this game.  You can move back and forth in the same way that you would in a platformer, but your only way of avoiding obstacles is by switching gravitational pulls.  The retro art style goes great with the game, too.  The only thing I wish is that the game was longer.  If any game I list here could get a sequel, I hope it's this one (maybe they could call it VVVVVVV).

New Super Mario Bros Wii:



This was a great time.  I love that they took the idea of a multiplayer platformer and got rid of waiting for your turn.  Add that to the fact that your actions affect other players, and you get controlled chaos (in the best case).  It's really good fun.

Wario Land (1 and 4):


I played Wario Land 1 all the time when I was a kid.  I still have some of the game's music in my head, and I remember it as one of the first games I played that issued challenges to get cool hidden treasures.  I logged in a lot of hours with this game, especially when we traveled cross-country.


I didn't play 2 or 3, mostly because I didn't even know they existed.  But when I got my Game Boy Advance, I took a risk and got Wario Land 4, and it was worth it.  This game has character.  Great levels and great boss fights combined with a sense of humor really lets this stand out as one of the best platformers I have ever played.

Wednesday, August 3, 2011

30 Days of Video Games Day 19

Picture of a game setting you wish you lived in:


So the game is Minecraft, if you haven't been introduced to the ridiculously blocky game before.  The specific place I want to live is in my castle.  I built Castle Island (or Island Castle, not sure which I prefer) because I saw a large patch of water and thought: ocean palace goes here.  So I built an island.  And I didn't want to take [complete] advantage of Minecraft physics, so I ended up digging about 4000 blocks of sand to make it.  And a lot of dirt.  

But I soon realized I needed (okay, wanted a lot) a way to get to my castle safely during the night.  So I went to the basement I built in my regular base, and dug eastward.  I laid down mine tracks as I went.  And when I hit water, I was ready.

Boom!  Underwater Minecart Tunnel!

That really took a while (and a lot more sand).  But I have an underwater path that works going back and forth from base to castle.  It's so awesome, how would I not want to live here?

Also, sheep seem to spawn in the weirdest places.  Even after the glitch where farm animals would constantly spawn in my house, the sheep have found a way to continue being derp-tacular.

Why oceansheep?  Why?

By the way, you can click on the pictures for their original resolutions.  Same goes for the other blogs.

Tuesday, August 2, 2011

30 Days of Video Games Day 18

Favorite protagonist:

Let's see... this one's pretty difficult.  Well, I can get rid of a lot of potential answers by eliminating silent protagonists from the race.  I like Gordon Freeman, Chell, Chrono, and Mystery Guy from Bioshock enough, but you can't really connect to them without any kind of dialogue.  People who just yell and don't really give a lot in the way of plot or thoughts also don't count , so Link, Mario, and others along that line also get eliminated.

Phoenix Wright makes the nomination list for actually having a personality and for being relatable.  Edgeworth also too as well.  Duke Nukem is also note-worthy, but I'm not sure I can justify him as my favorite protagonist.  Same goes for Raz from Psychonauts.

Note: Here, I had to take a break from writing.  I couldn't decide on anyone being a particularly stand-out protagonist.  So I changed my line of thinking.



I'm going to change my line of thinking to a great creation by a game developer.  And I'm going with the protagonist of Amnesia: The Dark Descent.  He doesn't throw out awesome one-liners, but Amnesia isn't the type of game that would need that.  Instead, we're set up with a protagonist who intentionally loses his memory, and who has a completely unidentifiable enemy force hunting him.  He's the perfect protagonist for what Amnesia sets up.


In regaining some sense of his past (since that seems to be the goal of every amnesiac in video games), we get a first-person view of Daniel's experiences beyond what happens in the goddamn creepy castle.  Instead of letting us watch what happens, we maintain complete control.  That keeps everything about as terrifying as Frictional Games could possibly want it.  Plus, I actually care about this protagonist's back-story, something I can't say for many of them, apparently.

Monday, August 1, 2011

30 Days of Video Games Day 17

Favorite Antagonist:

My favorite non-traditional antagonist hands-down goes to the antagonist of Braid.  I don't want to say anything further for those who have not played the game, because I recommend that everyone play Braid.

But as for a straightforward protagonist, there's a lot of really good examples out there.  Bowser is classic; he's powerful, persistent, and (depending on the game) pretty damn funny.  Lavos (from Chrono Trigger) is probably the coolest parasite ever, drawing enough power from the Earth to destroy it if left undisturbed.  Magus was also cool when I thought he was the main antagonist (and to be fair, he was also cool after that).  And for a fighting game, I'm a fan of Galactus in Marvel vs. Capcom 3.  He's just on the level of beatable while still maintaining the correct level of bullshit overpowered moves.

But I was always a fan of Skull Kid from Majora's Mask.

Even if he is kind of a cocky fuck.

By the end of the game, you see the power that Skull Kid and the mask are capable of, and it's pretty crazy.  Hell, he gives the moon a damn face that stares at you the entire game.

YOU CANNOT HIDE.

And when you get sucked into the inside of the moon, you get to see one of the best WTF moments in gaming.