Hmmm... really great classic games... there's a lot to say on this one. Final Fantasy needs to have a mention here, if for no other reason than being the base of the (then) skyrocketing JRPG.
Aw man, you don't even know how much those imps are gonna get fucked up!
Actually, I'm not 100% on that either...
But I really can't hand it over to the original FF, because it wasn't until the re-make, with the added system of MP rather than simply allowing the player a certain number of spell uses, that I found it as playable as it could have been. The same goes for Metroid, a game that I just could not navigate until they made Metroid: Zero Mission. (Though as of this writing, I am tempted to give them a probably-deserved second-and-fifth shot respectively).
I already feel lost.
But I think I'm going to give this one to The Legend of Zelda. I got it when they re-released NES classics on the Game Boy Advance, and I had all the time in the world to make my way through that huge world. Which was important, because if you don't know where you're going, you're gonna get lost. A lot.
Why did I put up with getting lost here and not as much in Metroid? I really can't answer that with a great answer. I suppose that I just do better with longitudinal and latitudinal rather than altitude. If that was too confusing, I'm better with X and Z than X and Y. If that was too complex, oh well too bad na-na-na-na. But for some reason, getting lost in this game felt less overwhelming than in Metroid. And that helped me get through one of the funnest old-school games I've ever played.
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