Showing posts with label Mario. Show all posts
Showing posts with label Mario. Show all posts

Tuesday, December 11, 2012

Super Mario 3D Land

Super Mario 3D Land is a strange beast.  I wasn't keeping a lot of tabs on it because I had played New Super Mario Bros and NSMB Wii,  and while they were fun, it didn't really do anything for me.  The gameplay was polished, but it was like playing all the old games I've already played .  Multiplayer in NSMB Wii was a fun, hectic addition, but overall, there wasn't a lot there to keep me playing after I beat the game.  In fact, it mostly made me want to play the old Mario games again.  The diffuculty in the Mario games had tapered off remarkably, and while I'm not one of those Nintendo fans that demands that everything be as difficult as Castlevania on the NES, I do like some challenge.  It didn't help my impressions of 3D Land when I saw this video:

Despite what I wrote about loving really difficult games in this blog, I do not consider myself a 'hardcore' gamer, because it carries a connotation with a lot of really stupid qualities.  I don't triumph over those worse than me, and in fact, I love co-op games because I can help my partners if I am better than them.  I don't teabag in Halo ( I mean I'm not saying I haven't done it in the past, but you know...), I don't swear at the twelve-year-olds playing with me, I just normally play to have a good time. That video, though.  He's on the second level.  And while I didn't jump on a Koopa shell for infinite lives, I was getting coins and lives like they were just handing 'em out.  Because Nintendo just started handing out coins and lives in Mario games.  In general, Mario games start you out with about 4 lives.  I think I was in the double-digits by the end of the second level, and if not then certainly the third.

In very few levels did I end with fewer lives than I began.  Since Nintendo has long abandoned points in Mario games, the time leftover in each stage becomes coins; you get one coin for every ten seconds left on the clock (so finishing with 247 seconds lands you 24 extra coins at the end of the level), plus coins or 1-ups based on where you land on the flagpole at the end of the level.  You can easily get 30 extra coins just for finishing the level.  I don't think I ever got below 99 seconds in any given level, even the really difficult ones; no one but the most insane gamers will search every single corner for some extra coins and begin to run out of time.  And in case you ever thought you might run low on a long level, these seemed to pop up: 

Source: IGN, I think

Look at those watches up there.  Each of those blue watches adds 10 seconds to the clock, and there are green ones that add 100.  And those green ones would often pop up at the end of a level, making me question why they were even there, besides adding more coins to the game, of course.  (Note: having beat the game, I have still not figured out why they were placed where they were.)  And if you do start to lose a lot of lives on a level, you'll be greeted with the Golden Leaf.  It's like a combination star and leaf, turning you invulnerable and letting you float down from all your jumps.  But because you have to do so poorly to get it, I saw it as a mark of shame.  The guys at Penny-Arcade saw it that way too.  In my playthrough, I finished the game while seeing it three times, and I never took it.  That would mean admitting defeat.

Remember: click for full size.

But despite all my complaints, I loved Super Mario 3D Land.  It's still an incredibly polished game, even if it does kind of like to point out how much inspiration it took from Super Mario Bros 3.  The 3D is used very well, too.  It adds a nice layer of depth, and Nintendo avoids getting too gimmicky with it.  The main gripes I had with it were that it was incredibly easy, and that there were only four or five playable levels on each of the eight worlds.

So here's the part where I spoil something that might come as a really nice surprise if you are interested in the game.  It's nothing huge, and in fact, it's a very nice selling point for the game.  But it came as a very pleasant surprise on my end, and I would hate to ruin it if you plan on getting the game.

If you want to get Super Mario 3D Land and not have something good spoiled, go ahead and skip the rest of this and get the game.  Everything below the break is just going to say why I like this game and why I highly recommend it.



I'm not going to say anything jaw-dropping like Bowser becomes a playable character or something.  But it's nothing I would want to spoil for you if you like surprises.





Making sure there's enough space here.  Okay.  So you beat the game.  You beat Bowser's castles (the only kind of difficult parts of the game anyways), and you were treated to a pretty epic ending.  The credits roll, and there's some pretty dumb little 3D pictures that show up.  Then you see that Luigi's been kidnapped instead of the princess!  Is it sequel time? Nope, it's time for more worlds.

You take a pipe down to World Special 1.  And as the saying goes, shit gets REAL. Real quick.  Special 1-1 introduces you to the special tanooki suit that (again, like Super Mario Bros 3) lets you turn into a statue and avoid enemies.  But as you explore the rest of the level, something become obvious pretty quickly: there are no goombas.  The easiest Mario enemy ever has been replaced by spiky-backed turtles and some other spike-helmeted enemies.  In addition, there are a lot more jumps that will lead you to your death.  In general, all the levels have become remarkably more challenging, and a lot more fun to play.

And then there's these levels: 

Source: IGN



You see that clock up there in the corner? That guy isn't playing the game poorly; the game starts you out with 30 seconds for the level.  It's pretty intense.  In these levels, you have to collect those ten second watches to keep the clock going until you can finish the level.  Another kind of challenge level has a Shadow Mario chasing after you as you complete the level.  He gets in your head.

I've got a lot to say on Nintendo's desire to fit a coin into every available space on the screen, but that's a discussion best saved for another day.  For now, suffice it to say that Super Mario 3D Land is very, very good.  Sometimes it tries a bit too hard to please its raving fanbase, and the first playthrough is way too easy, but the endgame saves it.  Providing well-designed, challenging levels in addition to 100% extra content?  Nintendo, you shouldn't have (except yes you really should have and should continue to do so).

Monday, August 1, 2011

30 Days of Video Games Day 17

Favorite Antagonist:

My favorite non-traditional antagonist hands-down goes to the antagonist of Braid.  I don't want to say anything further for those who have not played the game, because I recommend that everyone play Braid.

But as for a straightforward protagonist, there's a lot of really good examples out there.  Bowser is classic; he's powerful, persistent, and (depending on the game) pretty damn funny.  Lavos (from Chrono Trigger) is probably the coolest parasite ever, drawing enough power from the Earth to destroy it if left undisturbed.  Magus was also cool when I thought he was the main antagonist (and to be fair, he was also cool after that).  And for a fighting game, I'm a fan of Galactus in Marvel vs. Capcom 3.  He's just on the level of beatable while still maintaining the correct level of bullshit overpowered moves.

But I was always a fan of Skull Kid from Majora's Mask.

Even if he is kind of a cocky fuck.

By the end of the game, you see the power that Skull Kid and the mask are capable of, and it's pretty crazy.  Hell, he gives the moon a damn face that stares at you the entire game.

YOU CANNOT HIDE.

And when you get sucked into the inside of the moon, you get to see one of the best WTF moments in gaming.

Friday, July 15, 2011

30 Days of Video Games Day 2

My favorite character... This one's kinda tough.  There's a lot of characters that I really like, in games that I will probably touch on later in this series of blogs.  Phoenix Wright and Miles Edgeworth, for example, are two awesome characters in their games, and no one has popularized screaming OBJECTION! like Phoenix.

As if you needed a picture.

And Team Fortress 2 has a lot of characters that are fun to watch and play as, especially the Heavy, Demoman, Pyro, and Medic.  But I think if I'm going to choose one character from every video game I've ever played to be my favorite, I have to ask the question: "Who absolutely delights me when he/she shows up in a game?"  And even though I'll have a million different answers tomorrow, I'm going to choose one now: Fawful, from Mario and Luigi: Superstar Saga.


A strange choice? Yes. But awesome.  It's the writing that sets Fawful apart from the other villains in, well, pretty much any game I've ever played.  So in the first game of the series, Mario and Luigi: Superstar Saga, the villain, Cackletta, wants to steal Princess Peach's voice.  But during the first "level" of the game, Fawful ambushes you aboard Bowser's airship.  He then busts out with this monologue:  

"I am the great Cackletta's most best pupil, who is named Fawful! I am here, laughing at you! If you are giving us the chase, just to get your silly princess's voice, then you are idiots of foolishness! Princess Peach's sweet voice will soon be the bread that makes the sandwich of Cackletta's desires! And this battle shall be the delicious mustard on that bread! The mustard of your doom!"

Fawful is full of "lolwut" sayings like this through out the series.  When Bowser asks him what his beef is, Fawful responds confusedly with, "Beef? I am lacking in beef. Fawful is beefless."  Engrish is at its best with Fawful, and that's why I'm choosing him for my favorite character from all video games forever (probably not, but still.)

Wednesday, June 8, 2011

Nintendo's E3 Showing

After a lot of searching of the internets, I have finally located a video of Nintendo's full E3 conference (sadly, minus the trivia that they showed at the beginning like cinema previews).

So can I be the first to say that I never really expected the next iteration of Zelda to look the way she did?

The answer is no, because I'm writing this like an entire day after the press conference, and three hundred people have probably beat me to the punch. But still.  I do like the visual styling, though.  It does look like Toon Link grew up, which is way cool.  Some of the new bad guys look pretty neat, too.  Nintendo is being huge on Zelda's 25th anniversary, and a lot of Zelda games are being re-released on several systems.

The 3DS lineup is also looking good.  Mario Kart will still be Mario Kart, and that can only ever be a complement towards the game.  And because it will still be Mario Kart, insanity has been incorporated into the games with hang gliders and tracks that will go underwater.

Starfox 64 in 3D looks really intriguing, but frankly, they could have re-released it with no 3D and it would still be a portable Starfox 64, which would still be spectacular.  There are two newer features that make me hesitate, though:  It has the option to use the 3DS itself as a motion controller for the game (thankfully an option, just in case that doesn't turn out to work well), and multiplayer features the faces of your friends so you can see what they look like as you dominate them.  The videos make it look like they give away the position of enemy aircraft a little easier, though, but it might not even be a problem.

Super Mario 3D is apparently coming out, too.  It looks like the same art-style as Skyward Sword, but that might just be me,  Watching the trailer, I can see influences from a lot of Mario games.  Also, this is back:

Oh yeah.  That's Tanooki Suit Mario.  In a 3D game. (Both in virtue of 3DS and 3D like Super Mario 64.  I wonder how they'll differentiate those 3Ds when it becomes relevant.)

Luigi's Mansion 2 and Kid Icarus: Uprising were also announced.  Both look pretty cool, and Luigi's Mansion 2 apparently has several mansions to explore.  Nintendo then announced a lot of third-party titles, including Snake Eater 3D and Tekken 3D.  I can't be the only one who sees this and prays for Street Fighter X Tekken to come to the platform.  Nintendo also announced that the Virtual Console will be coming to the 3DS, so if you haven't pirated all of the handheld games you've ever wanted, you can look forward to that.

So then the big news.  Wii U.

Yes, that's the name of the new system.  It consists of a very-similar-to-Wii console:

And a fancypants new controller:
Oh yes.  That's a touchscreen you're looking at, ladies and gentlemen.  Through a process most scientists call magic, the Wii U can transfer a game from the TV to the controller if someone wants to come in and watch TV on their TV.  It has all the goodies from the Wii controller, too, like speakers, motion controls, four shoulder buttons, and everything you see in the picture.  That big black area on top is a camera.  Nintendo has also joined us in the twenty-first century by giving a lot of new features involving transference of pictures and videos from the controller to the TV.  There's a lot of internet functionality in the works for the new system, including video chatting.

The Wii U is also supposed to be backwards-compatible, too, and supports all of the peripherals that could function on the Wii.  So just as the Wii made your Gamecube relatively useless, so too will the Wii U make your Wii useless.

If the video Nintendo showed at E3 about 3rd party developers holds true, it means a lot of people seem to be excited about the new controller.  Then again, people were excited for the Wii-mote, too.

I just have to list games now, because it got real during the 3rd-party developer video:
  • Tekken on Wii U.
  • Batman: Arkham City (so much happy)
  • Assassin's Creed (they didn't specify which, but I think it's Revelations)
  • Ghost Recon: Online
  • Ninja Gaiden 3: Razor's Edge
  • Darksiders II
  • Dirt
  • Battlefield 3
And a few more.  Things are looking bright for Nintendo at this point.


Oh, and I guess one tiiiiiiny detail might interest some of you gamer-types reading this:
A new Super Smash Bros. game has been announced for the 3DS and the Wii U, and they will somehow allegedly interact.   That feeling you just got was joy, ladies and gentlemen.

All of the videos I referenced (including Nintendo's entire E3 presentation which had Shigeru Miyamoto being delightfully weird) and pictures I used can be found at Nintendo's E3 website.