I won't dance around this: the game is beautiful. I love the visuals, the music, the presentation, all of it. The game's spirit is great, too. The characters are memorable, and when they fight there is just enough "What the hell is going on?" to keep me interested without overwhelming me. They also sit wonderfully on a vertex of originality, parody, and homage. Peacock (my fighter of choice) is a wonderful example of this:
She's the one calling in a bomb flying an airplane. |
And then we see why her name is Peacock.
Same thing, full-size this baby up. |
In her story, she is found near-death and given two parasites, the Argus (the eyes and peacock thing) and the Avery (a reference to cartoonist Tex Avery), the thing that gives her those crazy cartoon powers. Probably. It's not heavily explained. I'm pretty okay with that, because it's one less thing to distract from the actual fighting.
And like most reviews for Killer 7 will show you, it takes more than a slick style and amazing art to be a successful game. Unlike Killer 7, though, Skullgirls is getting pretty good reviews all around, especially for a new IP. It has a small roster, but so did the first Mortal Kombat. And Skullgirls comes equipped with two decades of fighting game experience (including knowledge of what works and what doesn't) with it. I love the option of choosing a team of one to three fighters, something I remember from watching my much more skilled friends playing Capcom vs SNK 2. Tight controls are absolutely necessary for any fighting game, and Skullgirls nails it; when you lose (like I do, a lot), you don't feel like it's the game's fault. Unless it's the final boss, because GOD DAMN she lives up to the expectations of ridiculous boss fights set forth by the likes of Onslaught from Marvel vs Capcom and Gill from Street Fighter III. And it feels very good when you win. After thirty tries. Not even playing on Hard difficulty.
Parasoul has elite guards whose specialties include diving in front of...bowling balls. |
Should you buy Skullgirls? I'd say yes. At $15, it's hardly a life-changing purchase, and this is quality gaming for a budget price. If you like fighting games or want to get into them (their training and learning mode is very welcome), I would like to point you in this direction. It's a much cheaper investment than Super Street Fighter IV Ultra Turbo Director's Cut Arcade Edition and Ultimate Marvel Vs. Capcom 3, and while I take nothing away from those games, both of which I love, I have no hesitation in naming this as my new fighting game of choice.
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