Just making a short post because I've been nagging myself to post for... what? 5 months now? Well, at least it's a shorter break then some of the webcomics I read (but at least those are enjoyable to its readers).
So here's the thing: games aren't perfect. That's given. But when you have a JRPG boss that can wipe out your team in two hits, you may have slightly overpowered them. If you have a boss that can use the most powerful unblockable magic that attacks all of your team at once, you may want to reconsider attaching that spell. If that boss can use that spell three times in a row and immediately regain full MP before their turn is over, you're just being annoying.
And you know, all of the above complaining is pretty suitable for final bosses. And I'm not saying that I expect a flashing weak point on everything I fight. But I'd expect that when my main character halves every attack (except stupid unblockable magic), he'd live for more than two attacks.
But when walkthroughs say that you should "Null Fire and hope for the best," and getting the skill to Null Fire isn't something you're warned to do ahead of time, it's frustrating.
That's all, though. The rest of the game is friggin great.
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