Thursday, September 6, 2012

Penny-Arcade Adventures: On the Rain-Slick Precipice of Darkness 3

I get pumped up about new releases on games, but I often have to pass them up.  I love a game that does something different, and when I see games like El Shaddai: Rise of the Metatron, Catherine, and Bastion, it appeals to me.

But sometimes, I like to see an excellent return to form.  I am a big fan of Zeboyd Games, creators of Breath of Death VII and Cthulhu Saves the World, two great throwbacks to RPGs of old.  The first is a wonderful parody of games like Final Fantasy (note that Breath of Death I-VI do not exist), and the latter stands as an amazing rendition of a 16-bit SNES-era RPG.  Both games have hilarious stories, memorable characters, and skillful theming.  But most importantly, it avoids a lot of the problems that older RPGs seem to share.  I had to grind through a total of no levels in either game, and I didn't have to worry about healing my party with potions after every battle; you start out with full HP every time.  Your MP will dwindle, but with proper management, it won't be a game-ender.

One of the cool parts about Zeboyd Games, though, is that there is a noticeable jump in quality in between each game.  I played Cthulhu Saves the World first, and when I played Breath of Death VII, I was struck by the difference in graphics and writing.  It's not to say that BoDVII is bad by any stretch of the imagination, but the jump that was made from their first to second RPG is amazing.

This speech is a reference to Mother (Earthbound in 'Merica), and I love this joke.  This is Breath of Death VII.
Cthulhu finds the greatest treasure of all. 

Hey, speaking of RPGs, did you know the guys from Penny Arcade made two of those?  They and developer Hothead Games started the Penny Arcade Adventures series on May 21, 2008, which has one adventure so far, "On the Rain-Slick Precipice of Darkness."  The first two entries were animated in 3D and you played as a regular guy whose house gets crushed by a giant robot.  At the persuasion of the narrator, you follow Tycho and Gabe through New Arcadia until you kill Yog Sethis, the god of mimes and the antagonist of the first game.  The first and second games are well-written, very aware of themselves, and extremely goofy.  It wouldn't be Penny Arcade if it didn't have those qualities.  And when the second game came out in October 2008, it seemed we were set up with a great potential for a nice, quick episodic game release schedule.  Kind of the opposite of the Half-Life Episodes.

In the games we are told that there are four gods fighting for power.  One had possession of the robot that crushed your house, and you kill it at the end of the second game with the help of Tycho's niece.  So we had a perfect set-up for a four game series, but the third game wound up in development hell.  Kind of exactly like Half-Life 2 Episode 3 (does our suffering please you, Valve?).

Then Penny Arcade announced that the third game was coming back with the help of Zeboyd, and I promptly lost any inclination I had at reasonable patience.  Zeboyd had already produced two of the best-written games I had ever played, and they teamed up with Penny Arcade.  So yeah, I was excited for this game.  It's one of maybe three games I've pre-ordered in my life.  

The game plays like a turn-based RPG from the SNES era, but with a bar up top that lets you know who's going to make a the next move.  Based on your speed (and that of your enemies), characters can pass each other on the bar, and judging the order from that bar immerses you in the battle system.  The game uses a Super Mario World-style overworld to get from place to place, and once inside a building, you enter a typical Final Fantasy-style top-down view of the dungeon.  What sells me on the game isn't the gameplay or the graphics (both of which are great, by the way), but the writing.  Even in battle, the enemies' names and descriptions were something to look forward to. The first two games were great, but this one carried a lot more weight as a narrative.  I cared about Tycho and Gabe in this game a lot more than I did in the first two because they were established as better characters.

Gabe in particular.
In fact, the end of the game stands out as one of the best endings I've ever seen.  It carries more emotional weight than any game ending (and for that matter books and movies) I've seen, and it carries that weight because by the end of the game, I cared about the characters and their choices.  I'll keep it spoiler-free, but just know that as someone who values stories, this one is easily one of my favorites.  I can't wait to see what's in store for the fourth game, and exactly unlike  Half-Life 2 Episode 3, I have a lot of faith that we'll get it sooner rather than later.

(Edit: I'm a big dummie; I couldn't pre-order it because I couldn't on Steam.  But dammit I would have if I could have.)